Fantasy football drafting using DFS Dashboard information is a different methodology than traditional drafting.
In traditional drafting, the user has a cheatsheet with rankings based on projected points. These points are season-long projections based on various league scoring systems and lineup compositions. There are multiple inherent weaknesses to utilizing the traditional approach, as follows;
- It is almost impossible to accurately project a single game, much less project an entire season over a five-month period.
- If it is impossible to project a season-long performance, it is even more difficult to create projections with such precision that full point PPR vs half point PPR matter.
- Traditional projections cannot account for the natural volatility of performance from game-to-game during the season.
- Traditional projections do not account for the actual probability that a player will perform at the projection level.
- If the writer creating the projections is better than the sportsbooks, he would be insanely wealthy and wouldn’t need to sell you his picks for a few dollars.
DFS Dashboard projections use the probability that a player will be useful to your team week-to-week. We also include the probability that a backup RB or WR will perform at a useful level for your team (typically through injury of the primary player). Additionally, we provide the American odds that the player will perform at a useful level week one, essentially allowing you to assess if that player is a viable starter when setting your week one lineup.
First, understand the inherent risks in the draft. Based on probability, inherent risk by round is as follows;
Round 1 – only 8 of 12 players picked will be useful
Round 2 – only 7 of 12 players picked will be useful
Round 3 – only 6 of 12 players picked will be useful
Round 4 – only 6 of 12 players picked will be useful
Round 5 – only 5 of 12 players picked will be useful
Round 6 – only 4 of 12 players picked will be useful
Round 7 – only 4 of 12 players picked will be useful
Round 8 – only 4 of 12 players picked will be useful
Round 9 – only 4 of 12 players picked will be useful
If someone tell you that they can definitively give you the players that will be useful, they are lying, success is about probability and outcome and creating rosters of players that have less risk than other rosters.
The reason why selecting a QB later in a draft works best is because most top 12 QBs have a high probability to be useful to your team. You would be better off selecting Devante Adams (62%) over Joe Burrow (95%) in the third round and then take Patrick Mahommes (73%) over Stefon Diggs (20%) in the seventh round.
Another trick that works is to understand natural correlation of players in later rounds. For example; Khalil Shakir (33%), Keon Coleman (17%) and Joshua Palmer (20%), individually have a low probability of usefulness, but the chance that one of them will be useful to your team is almost 66%, which is the equivalent to a first round WR. Using DFS Dashboard data takes all of the lineup anxiety out of the equation. We tell you exactly who the sportsbook would start if they were managing your team. You will know the right player to start at all times.
When drafting using DFS Dashboard, look at the next group of players that are likely to be selected and you should select the non-QB player with the highest probability chance of being useful to your team. We make drafting easy and your team will be successful.


